AI Insights · Timothy · April 2022
Top 5 Superhero Games Performance in Germany for Q1 2022
Discover the performance of the top 5 superhero games in Germany during Q1 2022, including trends in weekly downloads, revenue, and active users.
In Q1 2022, the top 5 superhero games on a unified platform in Germany showcased varying trends in weekly downloads, revenue, and active user metrics. Here's a closer look at how each game performed, based on data from Sensor Tower.
DRAGON BALL Z DOKKAN BATTLE from Bandai Namco Entertainment Inc. experienced fluctuations in weekly revenue, peaking at around $259K in the first week of January and then dropping to approximately $46K by early March. Weekly downloads showed a steady decline, starting at 3K in late December and ending at about 1.2K by the end of March. Active users remained relatively stable, averaging around 42K to 49K throughout the quarter.
MARVEL Strike Force: Squad RPG by Scopely, Inc. saw its weekly revenue peak at $138K in late December, with a noticeable dip to $54K in early March, before recovering to $88K by the end of the quarter. Weekly downloads fluctuated, starting at 3.4K and ending at 3.8K, with a low of 1.9K in early March. Active users hovered around 18K to 21K throughout the period.
Marvel Contest of Champions from Kabam Games, Inc. showed varied weekly revenue trends, peaking at $215K in late December and experiencing lows of around $50K in mid-January, before climbing back up to $108K by the end of March. Downloads saw a decline from 6K in late December to 3.5K by the quarter's end. Active users remained relatively consistent, ranging from 18K to 27K.
Legendary: Game of Heroes by PerBlue Entertainment, Inc. maintained stable weekly revenue, averaging around $21K to $26K, with a slight dip to $15K towards the end of March. The game had minimal weekly downloads, with no significant peaks. Active users saw a gradual decline from 1.1K in late December to 765 by the end of March.
MARVEL Future Fight from Netmarble Corporation experienced a peak in weekly revenue at $22K in late December, with fluctuations throughout the quarter, ending at $19K in late March. Downloads had a high of 8.5K in late January, gradually decreasing to 1.2K by the end of March. Active users showed a slight decline, from 20K in late December to 17K by the end of March.
For more detailed insights and comprehensive data, visit Sensor Tower.